Sunday, April 15, 2007

A Few of my Favorite Things

In my understanding, the more apparent accuracies of the game to real life:

1. The importance of roads, the the cut in travel time that ensues after developing them

2. The tracks to the game. ie. developing gunpowder leads to further nuclear research, moving from a slave society to a democracy, developing hinduism before paganism before freedom of religion.

3. The way they change clothes according to the era. The big switch being to the Industrial Era, I think, because thats the most noticable change in the workers' clothes.

4. The leaders' personalities. It makes so much sense the leaders that are more pushy than others if you know a little history about each of them.

5. The guns vs. butter dilemma... should I build the Hagia Sofia, or another musketmen? should I feed this town well, or should their production rate be really good instead?

6. The interplay of culture, religion, military, science and how the choices you make about those disciplines affect your civilization




If I had to change the game to tailor it more to our economics class, I would have the economics play a more integral role to the game. For example, I have yet to notice any large changes in anything when I adopt currency. and I would add events like "The Great Depression" in according to the year of the game, even though (as heilbroner suggests) the exact cause of it was unknown, it would still be a reality the player should have to overcome.

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